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App wrapper to spawn shells
App wrapper to spawn shells






  1. #App wrapper to spawn shells code
  2. #App wrapper to spawn shells windows

#App wrapper to spawn shells windows

using a destructor ensures the windows is destroyed when the wrapper goes out of scope. When I used this class to help with some SpecFlow feature tests of a console app I found it wasn't destroying the console window correctly when assertions failed Public StreamWriter StandardInput => _process.StandardInput Public StreamReader StandardError => _process.StandardError Public StreamReader StandardOutput => _process.StandardOutput StartInfo = new ProcessStartInfo(exeFilename) Start the Player console app up with hooks to standard input/output and error output Public ConsoleAppWrapper(string exeFilename) Old question, but just up came up with following to solve a similar problem. If you're sending a lot of data, and want to avoid flushing more than necessary, you can increase the buffer size from 4KB to whatever suits you. While ((text = Console.ReadLine()) != "stop")Īs always this has some overhead, though it's likely insignificant in any non-trivial application you're wrapping around.

#App wrapper to spawn shells code

My child app's code looks like: using System PassThrough(Console.OpenStandardInput(), ) Pass our standard input into the standard input of the child

app wrapper to spawn shells

Private static void inputReader(object p)

app wrapper to spawn shells

PassThrough(, Console.OpenStandardError()) Pass the standard error of the child to our standard error Private static void errorReader(object p) PassThrough(, Console.OpenStandardOutput()) Pass the standard output of the child to our standard output Private static void outputReader(object p)

app wrapper to spawn shells

While ((len = instream.Read(buffer, 0, buffer.Length)) > 0) Private static void passThrough(Stream instream, Stream outstream) / Continuously copies data from one stream to the other. StartInfo.WorkingDirectory = Environment.CurrentDirectory īyte stopCommand = new byte Ĭonsole.Write("Process ended. This is what I have so far, everything works, except the last few lines: ProcessStartInfo startInfo = new ProcessStartInfo("someBatchThingy.cmd")

  • You must be able to use code to also insert commands.
  • The input of the wrapper console should also be the input of the wrapped console app.
  • The output of the wrapped application should show in the console.
  • I'm trying to make a console application, that can wrap around pretty much any application that opens a console.








    App wrapper to spawn shells